![]() This is how the default terrain is shown without any environment effects – a summer day in Grenoble: Let’s explore some of the things this can do: Seasonal changes You can find the menu as an entry under Environment.Ĭurrently, the full range of environment effects is only implemented for the Atmospheric Light Scattering (ALS) framework starting from medium quality settings, however the snow effect is available for all rendering frameworks. Such changes to the scenery in FG are taken care of by the environment settings which control how the terrain is shown. In essence, whether you see snow or not depends not so much on how the weather is now, but how it has been the last days, weeks or even months. Snow may fall, but not remain on the ground if the ground is warm enough. For instance, snow may linger on the ground even on a sunny day with temperatures above freezing if the original layer was thick enough. Some of these changes have to do with weather – on a cloudy day, the light is different from bright sun, the shadows are muted, the amount of haze may change so that faraway terrain looks fainter… and these are readily captured by the weather simulation. In reality, nature is a dynamically changing environment, and what you see from a cockpit reflects this. Yet if you would fly over the same region in reality every day, it would almost never look the same twice. ![]() If you look at aerial imagery of a region every day for a year, it never changes. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
June 2023
Categories |